Created using PCGen 5.7.14 on Mar 17, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
153




  
Walk 0'
BASE ATTACK
Bonus
+14/+9/+4
TEMPLATES

SPECIAL ABILITIES
Backfire, Dead Aim, Dodge Fire, Evasion (Ex), Firestorm, Gun Mastery +3, Haste, Sneak Attack 1d6
FEATS
Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (HighTechHeavy), Armor Proficiency (HighTechLight), Armor Proficiency (HighTechMedium), Armor Proficiency (HighTechPowered), Armor Proficiency (Light), Armor Proficiency (Medium), Autofire, Combat Reflexes, Exotic Weapon Proficiency, HighTechMartial Weapon Proficiency, HighTechSimple Weapon Proficiency, Improved Critical (Assault Blaster, Assault Carbine), Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Technical Proficiency, Two-Gun Shooting, Weapon Focus (Assault Blaster)
LANGUAGES
Common, Literacy
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Assault hardsuit (Masterwork)

+16
+0
+0
40
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC










*Assault hardsuit (Masterwork)
TYPEARMOR BONUSMAX DEX BONUS

+16
+0
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
40

EQUIPMENT ( - //)
x Ale (Gallon)
   x Grenade (Incendiary/Masterwork)
Fire Damage
  
x Ale (Mug)
   x Grenade (Nausea)
Blast radius creates noxious gas in area
  
x Assault Blaster (Masterwork)
   x Grenade (Nausea/Masterwork)
Blast radius creates noxious gas in area
  
x Assault Blaster (Masterwork)
   x Grenade (Smoke)
Blast radius creates smoke in area
  
x Assault Carbine (Masterwork)
   x Grenade (Stun)
Blast damage is subdual
  
x Assault hardsuit (Masterwork)
   x Grenade Launcher (Masterwork)
  
x Automatic Crossbow
   x Heavy AutoPistol (Masterwork)
  
x Backpack
   x Magazine (20) (Heavy Autopistol)
  
x Bolts (10) (Automatic Crossbow/Masterwork)
   x Magazine (50) (Assault Carbine)
  
x Flare gun
   x Minicell (20) (Assault Blaster)
  
x Flashlight
   x Nightvision goggles
  
x Grenade (Adhesive)
Blast radius creates adhesive area
   x Outfit (Explorer's)
  
x Grenade (Concussion)
   x Pouch (Belt)
  
x Grenade (Flash-Bang)
Blast radius creats blinding light.
   x Pouch (Belt)
  
x Grenade (Frag)
Half Fire Half piercing damage
   x Sunglasses
  
x Grenade (Frag/Masterwork)
Half Fire Half piercing damage
   x Torch
  
x Grenade (Incendiary)
Fire Damage
   x Weapon harness
  
AMMUNITION
Bolts (10) (Automatic Crossbow/Masterwork)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐
Magazine (20) (Heavy Autopistol)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Mar 17, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Ale (Gallon)
Backpack
1
8
0.2
 Ale (Mug)
Backpack
1
1
0.04
 Assault Blaster (Masterwork)
Equipped
1
0
300
 Assault Blaster (Masterwork)
Equipped
1
12
2300
 Assault Carbine (Masterwork)
Carried
1
10
950
 Assault hardsuit (Masterwork)
Equipped
1
350
15150
 Automatic Crossbow
Carried
1
8
200
 Backpack
Equipped
1
2
2
 Bolts (10) (Automatic Crossbow/Masterwork)
Backpack
2
1
11
 Flare gun
Backpack
1
2
25
 Flashlight
Backpack
1
1
15
 Grenade (Adhesive)
(Blast radius creates adhesive area)
Backpack
5
1
50
 Grenade (Concussion)
Backpack
5
1
100
 Grenade (Flash-Bang)
(Blast radius creats blinding light.)
Backpack
5
1
50
 Grenade (Frag)
(Half Fire Half piercing damage)
Backpack
5
1
100
 Grenade (Frag/Masterwork)
(Half Fire Half piercing damage)
Backpack
8
1
400
 Grenade (Frag/Masterwork)
(Half Fire Half piercing damage)
Carried
2
1
400
 Grenade (Incendiary)
(Fire Damage)
Backpack
5
1
100
ITEM LOCATION QTY WT. GP COST
 Grenade (Incendiary/Masterwork)
(Fire Damage)
Carried
10
1
400
 Grenade (Nausea)
(Blast radius creates noxious gas in area)
Backpack
5
1
50
 Grenade (Nausea/Masterwork)
(Blast radius creates noxious gas in area)
Carried
10
1
350
 Grenade (Smoke)
(Blast radius creates smoke in area)
Backpack
5
1
30
 Grenade (Stun)
(Blast damage is subdual)
Backpack
5
1
50
 Grenade Launcher (Masterwork)
Carried
1
12
800
 Heavy AutoPistol (Masterwork)
Equipped
1
7
700
 Magazine (20) (Heavy Autopistol)
Equipped
1
0.5
15
 Magazine (50) (Assault Carbine)
Backpack
2
1
25
 Minicell (20) (Assault Blaster)
Backpack
4
0.5
15
 Minicell (20) (Assault Blaster)
Equipped
1
0.5
15
 Nightvision goggles
Backpack
1
1
250
 Outfit (Explorer's)
Equipped
1
8
0
 Pouch (Belt)
Carried
1
0.5
1
 Pouch (Belt)
Equipped
1
0.5
1
 Sunglasses
Equipped
1
0
10
 Torch
Carried
1
1
0.01
 Weapon harness
Equipped
1
15
500
TOTAL WEIGHT CARRIED/VALUE   508 lbs. 35216.25 gp
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230

FEATS
Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (HighTechHeavy), Armor Proficiency (HighTechLight), Armor Proficiency (HighTechMedium), Armor Proficiency (HighTechPowered), Armor Proficiency (Light), Armor Proficiency (Medium), Autofire, Combat Reflexes, Exotic Weapon Proficiency, HighTechMartial Weapon Proficiency, HighTechSimple Weapon Proficiency, Improved Critical (Assault Blaster, Assault Carbine), Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Technical Proficiency, Two-Gun Shooting, Weapon Focus (Assault Blaster)
MONEY
SPECIAL ABILITIES
Backfire, Dead Aim, Dodge Fire, Evasion (Ex), Firestorm, Gun Mastery +3, Haste, Sneak Attack 1d6
PROFICIENCIES
Armor Spikes, Assault Blaster, Assault Carbine, Assault Laser, Assault Rifle, Automatic Crossbow, Axe, Axe (Throwing), Battleaxe, Bayonet, Blaster Cannon, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blaster pistol, Blowgun, Club, Compound Longbow, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Flamethrower, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Grenade (Adhesive), Grenade (Concussion), Grenade (Flash-Bang), Grenade (Frag), Grenade (Incendiary), Grenade (Nausea), Grenade (Smoke), Grenade (Stun), Grenade Launcher, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Heavy AutoPistol, Heavy Autopistol, Heavy Machinegun, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Javelin, Katana (Martial), Kusari-gama, Lance, Laser Cannon, Laser Carbine, Laser Pistol, Laser Rifle, Light AutoPistol, Light Autopistol, Light Machinegun, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind Blade, Missile Launcher, Morningstar, Pick, Plasma Rifle, Quarterstaff, Ranseur, Rapier, Rocket Launcher, Rocket Launcher (Multishot), SIMPLE, Sap, Scimitar, Screamer Pistol, Screamer Rifle, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Shotgun, Sickle, Sling, Sniper Rifle, Stun baton, Stun gauntlets, Submachine Gun, Sword (Bastard/Martial), Sword (Short), Taser Pistol, Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Literacy
FEATS
NAME DESCRIPTION
Ambidexterity The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed.
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (HighTechHeavy) See Text
Armor Proficiency (HighTechLight) See Text
Armor Proficiency (HighTechMedium) See Text
Armor Proficiency (HighTechPowered) Proficient with Powered Armor
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Autofire Get an extra hit with Autofire for every 3 over targets AC
Combat Reflexes When foes leave themselves open, the character may make a number of additional attacks of opportunity equal to the character's Dexterity modifier.
Exotic Weapon Proficiency The character makes attack rolls with the weapon normally.
HighTechMartial Weapon Proficiency You are proficient in High-tech martial weapons
HighTechSimple Weapon Proficiency You are proficient in High-tech simple weapons
Improved Critical (Assault Blaster, Assault Carbine) When using the weapon the character selected, the character's threat range is doubled.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Point Blank Shot The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Rapid Shot The character can get one extra attack per round with a ranged weapon.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Technical Proficiency You can use high-tech devices without penalty
Two-Gun Shooting Penalties for firing two firearms are reduced by 2
Weapon Focus (Assault Blaster) The character adds +1 to all attack rolls the character makes using the selected weapon.

Created using PCGen 5.7.14 on Mar 17, 2005

Created using PCGen 5.7.14 on Mar 17, 2005

Created using PCGen 5.7.14 on Mar 17, 2005

Zack Terrone
Zack Terrone's portrait
Human(DS)
RACE
25
AGE
5' 9"
HEIGHT
175 lbs.
WEIGHT
Green
EYE COLOR
White
SKIN COLOR
Auburn
HAIR COLOR
Neat
HAIR LENGTH
Snakes
PHOBIAS
Happy Friendly
PERSONALITY TRAITS
Travelling
INTERESTS
Cheerful , I hate snakes.
SPOKEN STYLE
Description
Home
From Dragon Empire. New Blarney, Celtica
Biography
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Last modified: 08/07/2013