Created using PCGen 5.7.1 on Jul 15, 2004

Thornseld Obi True Neutral 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Barbarian14 120000 Half-Orc M 6' 8" 295 lbs. Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
14 105000 23 Male Silver none,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
26 +8 26 +8
DEX
Dexterity
17 +3 17 +3
CON
Constitution
18 +4 18 +4
INT
Intelligence
13 +1 13 +1
WIS
Wisdom
13 +1 13 +1
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
193




 2/- 
Walk 40'
AC
Armour Class
24 : 24 : 15 = 10 + 6 + 3 + 3 + 0 + 0 + 2
25 -2 +4 13  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+14/+9/+4

SKILLS MAX
RANKS
17/8.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX 3 = 3
+ 0.0
+ 0
u   Bluff CHA 0 = 0
+ 0.0
+ 0
u   Climb STR 17 = 8
+ 9.0
+ 0
u   Concentration CON 4 = 4
+ 0.0
+ 0
u   Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
u   Diplomacy CHA 0 = 0
+ 0.0
+ 0
u   Disguise CHA 0 = 0
+ 0.0
+ 0
u   Escape Artist DEX 3 = 3
+ 0.0
+ 0
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 0 = 0
+ 0.0
+ 0
  Handle Animal CHA 5 = 0
+ 5.0
+ 0
u   Heal WIS 1 = 1
+ 0.5
+ 0
u   Hide DEX 3 = 3
+ 0.0
+ 0
u   Intimidate CHA 0 = 0
+ 0.0
+ 0
  Intuit Direction WIS 6 = 1
+ 5.0
+ 0
u   Jump STR 13 = 8
+ 5.0
+ 0
  Knowledge (Plane of Air) INT 1 = 1
+ 0.5
+ 0
u   Listen WIS 18 = 1
+ 17.0
+ 0
u   Move Silently DEX 3 = 3
+ 0.0
+ 0
u   Perform CHA 0 = 0
+ 0.0
+ 0
u   Ride DEX 9 = 3
+ 4.0
+ 2
u   Search INT 8 = 1
+ 7.0
+ 0
u   Sense Motive WIS 1 = 1
+ 0.0
+ 0
u   Spot WIS 9 = 1
+ 8.5
+ 0
u   Swim STR 11 = 8
+ 3.0
+ 0
u   Use Rope DEX 3 = 3
+ 0.0
+ 0
u   Wilderness Lore WIS 5 = 1
+ 4.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+18 = +9 + +4 + +5
+ +0
+ +0
+
Reflex
Dexterity
+12 = +4 + +3 + +5
+ +0
+ +0
+
Will
Wisdom
+10 = +4 + +1 + +5
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+22/+17/+12 = +14/+9/+4
+ +8 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+17/+12/+7 = +14/+9/+4
+ +3 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+22/+17/+12 = +14/+9/+4
+ +8 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+22/+17/+12
1d3+8
20/x2

*Greataxe (Masterwork/+3 (Enhancement to Weapon or Ammunition))
HAND TYPE SIZE CRITICAL
Primary
S
L
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+26/+21/+16
N/A
N/A
+16
 Dam N/A
N/A
1d12+15
N/A
N/A
N/A
 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Elven Chain (Spell Resistance (13)/+3 (Enhancement to Armor))
TYPEARMOR BONUSMAX DEX BONUS
Light
+8
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
20
30hp/inch and 15 hardness, Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.1 on Jul 15, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Belt of Giant Strength +4
Equipped
1
1
16000
 Buckler (Masterwork/+2 (Enhancement to Shield))
Equipped
1
5
4165
 Cloak of Resistance +5
Equipped
1
1
25000
ITEM LOCATION QTY WT. COST
 Elven Chain (Spell Resistance (13)/+3 (Enhancement to Armor))
(30hp/inch and 15 hardness, Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness)
Equipped
1
20
20150
 Greataxe (Masterwork/+3 (Enhancement to Weapon or Ammunition))
Equipped
1
20
18320
TOTAL WEIGHT CARRIED/VALUE   47.0 lbs. 87987.55 gp
WEIGHT ALLOWANCE
Light 306.0 Medium 613.0 Heavy 920.0

MONEY


LANGUAGES
Common, Orc
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 28), Illiteracy, Orc Blood, Rage (Ex) 4 times/day (9 rounds), Uncanny Dodge (+2 against traps), Uncanny Dodge (can't be flanked), Uncanny Dodge (Dex bonus to AC)
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Cleave :If the character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), the character gets an immediate, extra melee attack against another creature in the immediate vicinity.
Combat Reflexes When foes leave themselves open, the character may make a number of additional attacks of opportunity equal to the character's Dexterity modifier.
Great Cleave As Cleave, except that the character has no limit to the number of times the character can use it per round.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Power Attack On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Weapon Focus (Greataxe) The character adds +1 to all attack rolls the character makes using the selected weapon.

Created using PCGen 5.7.1 on Jul 15, 2004


Created using PCGen 5.7.1 on Jul 15, 2004

Thornseld
Thornseld's portrait
Half-Orc
RACE
23
AGE
6' 8"
HEIGHT
295 lbs.
WEIGHT
Silver
EYE COLOR
Grey
SKIN COLOR
none
HAIR COLOR

HAIR LENGTH

PHOBIAS
Prone to defense
PERSONALITY TRAITS

INTERESTS
Gruph, accented,
SPOKEN STYLE
Description

Home
, Greyhawk
Biography
Climate: Thornseld doesn’t have a specific home terrain because he migrated through more than one. Thornseld grew up with cold winters, but warm summers., Education: Thornseld learned basic wilderness survival skills. Thornseld spent time seeking animal skins or meat in the wilderness. His youth spent learning how to defend the mobile nomadic tribe, Events: Thornseld aided in the defense of the community against raiders. A significant tribe threatened and possibly defeated Thornseld's own community., Family Tribal Name: Thurisuruzauthiz, this name was shortened to Thorn. Seld is the orcish word for shield. , Family: Thornseld's family owned a long caravan, trading from one place to the other. They also hired themselves out to traders. The family’s income slightly exceeded its needs. The male members control Thornseld's family. Thornseld's family relied on own protection as guards or mercenaries. Thornseld's family had neutral ethics or no consistent family ethical direction, it was simply a matter of coin. His family were viewed as mercenaries and traders Thornseld's family had no specific political stance. Thornseld's family had no commitment or an inconsistent family religious direction. Individuals are treated without regard to Thornseld's family name. Members of Thornseld's family may be guilty of crimes, or wrongly convicted of them. Either way, other members of the community treat Thornseld poorly as a result., Relationships: Thornseld's parents are lost or unknown. Thornseld may learn more about them in a future adventure, of course. Thornseld may have a living fraternal twin, identical twin, or two triplet siblings. Thornseld's grandparents died before he was old enough to remember them. Thornseld has 6 living relatives. Thornseld is a loner by choice or circumstance. The person who taught Thornseld the most isn’t actually in Thornseld's area of expertise. One or more local organizations view Thornseld as a threat, perhaps as a result of some minor encounter., Thornseld,originally meant to lead an honorable and prosperous life as the leader of one of the most powerful trading nomadic tribes of his region, survived their brutal annihilation. While serving as his family’s point, the first man to attack the enemy, a tribe of brutal raiders mercilessly attacked his tribe. Left in the plains for dead, he slowly returned to civilization looking for clues of the massacre. Finding that he needed coin, Thornseld hired himself out as what he knew best, a defender, a shield for wizards or sorcerers that wished to explore dangerous places such as dungeons or keeps. He made a good name for himself as a hired sword. If he is found in the dungeon, he had recently lost the person that hired him. Thus he is pissed and probably beant on revenge. , Thornseld is a steel machine, a juggarnaut of pain ready to crush those that oppose. Not used to bragging or showing off, he will simply defeat his enemies. He enjoys battle and has a preference toward defense of people rather than himself. It is in the nature of the way he was raised- as caravan defender. , There is an air of moodiness about him, usually in the negative, and he will be prown to anger if pushed. He does have a high respect for coin, as his whole family did, and when someone gives him a payment. By no means will he betray them, ever. He is a believer in the honor of coin. While he will not steal, he does hold monetary obligations in high regard. You will be fine, just do not owe him any money.
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