Created using PCGen 5.7.14 on Feb 2, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
107




  
Walk 30'
BASE ATTACK
Bonus
+8/+3
SPECIAL ABILITIES
+2 bonus to Spellcraft when learning Divination, Summon Familiar
FEATS
Craft Wondrous Item, Empower Spell, Extend Spell, Forge Ring, Greater Spell Penetration, Improved Initiative, Quicken Spell, Scribe Scroll, Spell Focus (Divination), Spell Penetration
LANGUAGES
Common
SPELLS
 Wizard 0
1
2
3
4
5
6
7
8
9
4+1
6+1
6+1
6+1
6+1
5+1
5+1
4+1
3+1
1+1
0:
Acid Splash (DC:18)Arcane Mark (DC:18)Dancing Lights (DC:18)
Daze (DC:18)*Detect Magic (DC:19)*Detect Poison (DC:19)
Disrupt Undead (DC:18)Flare (DC:18)Ghost Sound (DC:18)
Light (DC:18)Mage Hand (DC:18)Mending (DC:18)
Message (DC:12)Open/Close (DC:18)Prestidigitation (DC:18)
Ray of Frost (DC:18)*Read Magic (DC:19)Touch of Fatigue (DC:18)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE






SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



*Ring of Protection +5

+5











TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT ( - //)
x Headband of Intellect +6
   x Ring of Protection +5
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 2, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Headband of Intellect +6
Equipped
1
0
36000
ITEM LOCATION QTY WT. GP COST
 Ring of Protection +5
Equipped
1
0
50000
TOTAL WEIGHT CARRIED/VALUE   0 lbs. 86000 gp
WEIGHT ALLOWANCE
Light 50 Medium 100 Heavy 150

FEATS
Craft Wondrous Item, Empower Spell, Extend Spell, Forge Ring, Greater Spell Penetration, Improved Initiative, Quicken Spell, Scribe Scroll, Spell Focus (Divination), Spell Penetration
MONEY
Ring of the Diehard
+3 Fortitude Save
Fast Healing: 5 (when over 50% HP)
Fast Healing: 10 (when between 25% and 50% HP)
Fast Healing: 25 (when under 25% HP)
Do not die until -25 HP.
Note that fast healing: 25 will be active when unconscious and will cause auto-stabilization and regaining of consciousness.
+15 Max HP
Ioun Stone of Great Luck
+2 to all saving throws and skill checks
Belt of Fortutude +4
+4 to Con
Cloak of the Dimensional Lapse
+4 to reflex save and 50% miss chance for concealment
Robes of Lawful Protection
+7 AC
+1 All Saves
Spell Resistance: 23
Wearer always radiates Magic Circle Against Chaos as per the spell
Boots of the Cunning Escape
+15 Speed
Dimension Door on self 2x/day
Mislead on self 1x/day
Staff of Mental Mastery
+4 Quarterstaff
At will: Detect Thoughts, Discern Lies, Telepathy, Tongues (can be used with TelepathY)
1 charge: Suggestion, Eagle's Splendor, Locate Creature
2 charge: Charm Person, Lesser Geas
3 chrage: Charm Monster, Confusion
4 charge: Feeblemind, Dominate Person
5 charge: Mass Suggestion
On a successful melee strike, the damaged creature will be absolutly unable to perform any hostile actions toward the weilder. He may however, help others do so, but any die roll associated with helping another character harm the weilder will be at -2 (any die roll has a minimum of 1). A successful will save of DC 27 will allow the affected person to attack the weilder, but all associated rolls will be at -4.
This staff has a maximum of 9 charges. It recharges itself at the rate of 1 charge per 6 hours.
SPECIAL ABILITIES
+2 bonus to Spellcraft when learning Divination, Summon Familiar
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Quarterstaff
PROHIBITED
Abjuration
LANGUAGES
Common
SPELLS
 Wizard 0
1
2
3
4
5
6
7
8
9
4+1
6+1
6+1
6+1
6+1
5+1
5+1
4+1
3+1
1+1
0:
Acid Splash (DC:18)Arcane Mark (DC:18)Dancing Lights (DC:18)
Daze (DC:18)*Detect Magic (DC:19)*Detect Poison (DC:19)
Disrupt Undead (DC:18)Flare (DC:18)Ghost Sound (DC:18)
Light (DC:18)Mage Hand (DC:18)Mending (DC:18)
Message (DC:12)Open/Close (DC:18)Prestidigitation (DC:18)
Ray of Frost (DC:18)*Read Magic (DC:19)Touch of Fatigue (DC:18)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Craft Wondrous Item You can create any wondrous item whose prerequisites you meet.
Empower Spell All variable, numeric effects of an empowered spell are increased by one-half.
Extend Spell An extended spell lasts twice as long as normal.
Forge Ring You can create any ring whose prerequisites you meet.
Greater Spell Penetration You get a +2 bonus on caster level checks made to overcome a creature's spell resistance. This bonus stacks with the one from Spell Penetration.
Improved Initiative You get a +4 bonus on initiative checks.
Quicken Spell Casting a quickened spell is a free action.
Scribe Scroll You can create a scroll of any spell that you know.
Spell Focus (Divination) Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Spell Penetration You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.

Created using PCGen 5.7.14 on Feb 2, 2005

SPELLS
 Wizard 0
1
2
3
4
5
6
7
8
9
  Per Day 4+1
6+1
6+1
6+1
6+1
5+1
5+1
4+1
3+1
1+1
0:
Acid Splash (DC:18)Arcane Mark (DC:18)Dancing Lights (DC:18)Daze (DC:18)
*Detect Magic (DC:19)*Detect Poison (DC:19)Disrupt Undead (DC:18)Flare (DC:18)
Ghost Sound (DC:18)Light (DC:18)Mage Hand (DC:18)Mending (DC:18)
Message (DC:12)Open/Close (DC:18)Prestidigitation (DC:18)Ray of Frost (DC:18)
*Read Magic (DC:19)Touch of Fatigue (DC:18)
 * = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 2, 2005

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4+1 6+1 6+1 6+1 6+1 5+1 5+1 4+1 3+1 1+1
LEVEL 0
Acid Splash
DC: 18
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Orb deals 1d3 acid damage.
Source:  SpellsA-B.rtf
Target Area:   One missile of acid
Arcane Mark
DC: 18
Save: None
Time: 1 standard action
Duration: Permanent
Rng: 0 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Inscribes a personal rune [visible or invisible].
Source:  SpellsA-B.rtf
Target Area:   One personal rune or mark, all of which must fit within 1 sq. ft.
Dancing Lights
DC: 18
Save: None
Time: 1 standard action
Duration: 17 minute [D]
Rng: Medium (270')
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
Daze
DC: 18
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (65')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Humanoid creature of 4 HD or less loses next action.
Source:  SpellsD-E.rtf
Target Area:   One humanoid creature of 4 HD or less
* Detect Magic
DC: 19
Save: None
Time: 1 standard action
Duration: Concentration, up to 17 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
* Detect Poison
DC: 19
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Disrupt Undead
DC: 18
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Deals 1d6 damage to one undead.
Source:  SpellsD-E.rtf
Target Area:   Ray
Flare
DC: 18
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Dazzles one creature [-1 on attack rolls].
Source:  SpellsF-G.rtf
Target Area:   Burst of light
Ghost Sound
DC: 18
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 17 rounds [D]
Rng: Close (65')
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Figment sounds.
Source:  SpellsF-G.rtf
Target Area:   Illusory sounds
Light
DC: 18
Save: None
Time: 1 standard action
Duration: 170 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Mage Hand
DC: 18
Save: None
Time: 1 standard action
Duration: Concentration
Rng: Close (65')
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  5-pound telekinesis.
Source:  SpellsM-O.rtf
Target Area:   One nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 18
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Message
DC: 12
Save: None
Time: 1 standard action
Duration: 60 minutes
Rng: Medium (160')
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Whispered conversation at distance.
Source:  SpellsM-O.rtf
Target Area:   6 creatures
Open/Close
DC: 18
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Opens or closes small or light things.
Source:  SpellsM-O.rtf
Target Area:   Object weighing up to 30 lb. or portal that can be opened or closed
Prestidigitation
DC: 18
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text
Ray of Frost
DC: 18
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Ray deals 1d3 cold damage.
Source:  SpellsP-R.rtf
Target Area:   Ray
* Read Magic
DC: 19
Save: None
Time: 1 standard action
Duration: 170 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Touch of Fatigue
DC: 18
Save: Fortitude negates
Time: 1 standard action
Duration: 17 rounds
Rng: Touch
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack fatigues target.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
* = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 2, 2005

Iaram Paa
Iaram Paa's portrait
Human
RACE
67
AGE
5' 9"
HEIGHT
168 lbs.
WEIGHT
Brown
EYE COLOR
White
SKIN COLOR
Grey
HAIR COLOR
Balding
HAIR LENGTH
Being Out of Touch
PHOBIAS

PERSONALITY TRAITS
Crystal Network
INTERESTS
Slurred
SPOKEN STYLE
Description
Sudden Maximize, Sudden Quicken
Home
,
Biography
A mage who has established himself as the de facto arbitor of information flow in his world due to his extensive crystal ball network. He resides in his tower watching over the Over Crystal which acts as the nexus for him communication network.<br /> The crystal balls were originally installed and adopted as person-to-person communication devices that were substantially faster than carrier pidgeons. But after they were well embedded into society, Iaram Paa began to take advantage of the fact that he had almost limitless access to information on people's lives. He established his own magiocracy and began to impose tyranical order. What's worse, he has assembled a team of crystal-ball telemarketers who constantly harass his subjects trying to sell charms and "upgrades" of questionable value.<br /> He is clearly an enemy to the supporters of chaos and freedom. His iron grip will be hard to break, but the key probably lies in getting into his tower and destroying the Over Crystal. If his crystal ball communication grid breaks down, so will his power.<br /> He also said to have a strange sense of humor and the designs of his tower reflect that. It will be extremely difficult to penetrate his defenses, but it will be quite funny nevertheless.
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