GJOJDEN, Druid 6, Vermin Lord 10
Medium Humanoid (Human)
Hit Dice: 6d8+10d6+96 (174 hp)
Initiative: +1
Speed: 30 ft, fly 30ft (average... 1 hr/day), climb 15' (12 mins 1/day), burrow xft.
Armor Class: 30 (+1 DEX, +6 natural, +1 Insight, +7 armor, +2 deflection), touch 13, flat-footed 29
Base Attack / Grapple: +9 / +10
Attack: Bite +10 melee (1 damage plus 1 Strength damage (DC 24) and 1 STR secondary, 2d6 blood drain if grappled)
Full Attack: Bite +10/5 melee (1 damage plus 1 Strength damage (DC 25) and 1 STR secondary, 2d6 blood drain if grappled) or Club
Space/Reach: 5ft./5ft.
Special Attacks: Bite/Blood Drain, Spew Vermin (10d6 ref DC 25 + Summon Swarm), spells (level 12 Druid)
Special Qualities: Shapechange 2/day, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, trackless step, resist nature's lure, spells, Spider Hand (CL 12), Swarm Armor (50 points), Wings of the Vermin, Spider Legs (CL 12), DR 5/bludgeoning or slashing, [HIVE MIND]
Saves: Fort +14, Ref +9, Will +19 (+2 versus poison)
Abilities: Strength 10, Dexterity 12, Constitution 20, Intelligence 12, Wisdom 22, Charisma 15
Skills: Intimidate +6, Hide +14, Knowledge: Nature +20, Move Silently +14, Handle Animal +6, Concentration +24, Spellcraft +11
Feats: Verminfriend, Lightning Reflexes, Spell penetration, Greater Toughness, Willing Deformity, Obese Deformity, Empower Spell
Challenge Rating: 16
Alignment: Neutral Evil
Languages: Common, Draconic
Spellcasting: Saving throw DCs: +6. Spells per day: 0:6, 1:7, 2:6, 3:5, 4:4, 5:4, 6:3. Spells prepared: (0) create water, detect magic (x2), detect poison (x3). (1) longstrider, obscuring mist, jump, endure elements, entangle, faerie fire, magic fang. (2) bull's strength, chill metal, delay poison, lesser restoration, summon swarm (x2). (3) greater magic fang, call lightning, meld into stone, contagion (x2). (4) giant vermin (x2), rusting grasp, blight. (5) unhallow, death ward, stoneskin, call lightning storm. (6) empowered flame strike, anti-life shell
Gear: +3 spearblock hide armor, +1 heavy wooden shield, periapt of wisdom +4, +2 ring of protection, +2 ring of natural armor, Wand of Darkness (33 charges), Potion of Protection From Law, Cloak of Resistance +1, Hinge of Opening (Website), Potion of Jump, Oil of Soft Spot (Website), Elixer of Love, Potion of Spider Climb, Oil of Repair Light Damage (MHB p38), Arcane Scroll of Lesser Fire Orb (MHB p36), Wand of Aid (13 charges), Potion of Pass Without Trace, Wand of Entropic Shield (27 charges), 260 gp and 34 pp, A gem valued at 27 Gold Pieces, A gem valued at 663 Gold Pieces, A gem valued at 147 Gold Pieces, A gem valued at 68 Gold Pieces, A gem valued at 234 Gold Pieces, A gem valued at 9 Gold Pieces A gem valued at 11 Gold Pieces, A gem valued at 413 Gold Pieces, A gem valued at 82 Gold Pieces, A gem valued at 364 Gold Pieces, A gem valued at 573 Gold Pieces, A gem valued at 68 Gold Pieces, A gem valued at 866 Gold Pieces, A gem valued at 822 Gold Pieces, A gem valued at 8 Gold Pieces, A gem valued at 1314 Gold Pieces, A gem valued at 676 Gold Pieces.


GJOJDEN'S SWARM COMPANION, Augmented Scarab Beetle Swarm
Medium-Sized Vermin
Hit Dice: 17d8+68 (148hp)
Initiative: +3
Speed: 30 ft, burrow 30ft.
Armor Class: 20 (+3 DEX, +6 natural, +1 insight), touch 14, flat-footed 17
Base Attack / Grapple: +12 / -
Attack: Swarm (5d6 + desiccate + nauseate DC 22)
Space/Reach: 5ft./5ft.
Special Attacks: Swarm 5d6 + desiccate (1d6 Con damage, Fort DC 22) + Nauseate (DC 22)
Special Qualities: Link, Share spells, Tricks (defend, attack, find), Evasion, immune to targeted spells, immune to all weapon damage, immune to mind-affecting, darkvision 60', cannot grapple, cannot be bull rushed or tripped, -10 to save versus area spells, susceptible to gusts of wind, [HIVE MIND]
Saves: Fort +13, Ref +8, Will +6
Abilities: Strength 2, Dexterity 16, Constitution 18, Intelligence 2 [22], Wisdom 12, Charisma 4 [22]
Skills: [HIVE MIND]
Feats: [HIVE MIND]
Challenge Rating: No Experience!
Alignment: Neutral Evil

GJOJDEN'S HIVE MIND, 1200 Small Monstrous Centipedes
Tiny-Sized Vermin
Hit Dice: (3400hp)
Initiative: +2
Speed: 30 ft, climb 30ft.
Armor Class: 15 (+2 Dex, +2 natural, +1 insight), touch 13, flat-footed 13
Base Attack / Grapple: +0 / -7
Attack: Bite +5 Melee (1d4-3 plus poison DC10 1d2 DEX)
Space/Reach: 5ft./5ft.
Special Attacks: Poison
Special Qualities: Darkvision 60', vermin [HIVE MIND]
Saves: Fort +13, Ref +8, Will +6
Abilities: Strength 5, Dexterity 15, Constitution 10, Intelligence - [22], Wisdom 10, Charisma 2 [22]
Skills: +12 search, +7 spot, spells (level 5 sorcerer) [HIVE MIND]
Feats: Swarmfighting, Combat Reflexes, Dodge, Mobility, [HIVE MIND]
Spellcasting: Saving throw DCs: +6. Spells per day: 0:6, 1:8, 2:6. Spells known: (0) acid splash, detect magic, ray of frost, open/close, prestidigitation, mage hand. (1) magic missile, shocking grasp, shield, tenser's floating disk. (2) summon swarm, scorching ray.
Challenge Rating: 13
Alignment: Neutral Evil


GJOJDEN'S  OGRE ELITE GUARD, Level 8 Ogre Half-Blue Dragon Fighter (x2) Clash and Bolt
Large Dragon (Augmented Elite Giant)
Hit Dice: 4d10+8d10+60 (131 hp, 128 hp)
Initiative: +2
Speed: 30 ft, fly 30' (average)
Armor Class: 28 (-1 size, +2 Dex, +7 armor, +9 natural, +1 deflection), touch 12, flat-footed 26
Base Attack / Grapple: +11 / +19
Attack: Longbow +13 ranged (2d6+4 / x3) or Huge Greatsword +25 melee (4d6+20 / 17-20)
Full Attack: Longbow +13/8/3 ranged (2d6+4 / x3), or Huge Greatsword +25/20/15 melee (4d6+20 / 17-20) and Bite + 17 (1d8+11 / x2), or Bite + 22 (1d8+11 / x2) and 2 claws (1d6+5 / x2)
Space/Reach: 10ft./10ft.
Special Attacks: 60-foot line of lightning dealing 6d8 damage (DC 16)
Special Qualities: Darkvision 60', Immune to Electricity, immune to sleep and paralysis, darkvision 60', low-light vision.
Saves: Fort +11, Ref +6, Will +9
Abilities: Strength 33, Dexterity 14, Constitution 20, Intelligence 8, Wisdom 8, Charisma 12
Skills: Speak language, Listen +1, Intimidate + 14
Feats: Weapon Focus: Greatsword, Iron Will, Combat Reflexes, Weapon specialization: greatsword, Improved critical: greatsword, Hold the line, Monkey grip, Improved weapon focus: greatsword, Skill focus: intimidate
Challenge Rating: 13
Alignment: Lawful Evil
Languages: Draconic, Common
Gear: +2 large breastplate, +1 large greatsword (backup), +2 huge greatsword, periapt of stalwart will +4, +1 ring of protection, large masterwork composite (STR 18) longbow, 352 gp

 

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Last modified: 08/07/2013