Created using PCGen 5.7.14 on Nov 17, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
215




  
Walk 40'
BASE ATTACK
Bonus
+18/+13/+8/+3
TEMPLATES

SPECIAL ABILITIES
Absorb Energy, Backfire, Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 38), Dead Aim, Dodge Fire, Evasion (Ex), Firestorm, Gun Mastery +4, Haste, Opportunity Shot, Rage (Ex) 1 times/day (9 rounds), Sneak Attack 2d6, Uncanny Dodge (can't be flanked), Uncanny Dodge (Dex bonus to AC)
FEATS
Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (HighTechHeavy), Armor Proficiency (HighTechLight), Armor Proficiency (HighTechMedium), Armor Proficiency (HighTechPowered), Armor Proficiency (Light), Armor Proficiency (Medium), Autofire, Exotic Weapon Proficiency, HighTechMartial Weapon Proficiency, HighTechSimple Weapon Proficiency, Improved Critical (Blaster pistol), Improved Two-Weapon Fighting, Improved Unarmed Strike, Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Technical Proficiency, Two-Gun Shooting, Two-Weapon Fighting, Weapon Focus (Blaster Pistol)
LANGUAGES
Common, Literacy
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Combat armor (Masterwork/+5 (Enhancement to Armor))

+14
+5
-2
20
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



*Ring of Protection +4

+4










*Combat armor (Masterwork/+5 (Enhancement to Armor))
TYPEARMOR BONUSMAX DEX BONUS

+14
+5
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
20

EQUIPMENT ( - //)
x Artificial gill
   x Grenade (Incendiary)
Fire Damage
  
x Blaster Pistol (+3 (Enhancement to Weapon or Ammunition)/Masterwork/Electronic Scope/Laser Sight)
Ignore penalties for poor lighting, 10x mag for Spot checks, +1 circumstance bonus to attack rolls
   x Grenade (Nausea)
Blast radius creates noxious gas in area
  
x Periapt of Wisdom +6
   x Grenade (Singularity)
Blast radius creates temporary singularity, (Grenade (Singularity))
  
x Automatic Crossbow
   x Grenade (Smoke)
Blast radius creates temporary singularity, (Grenade (Singularity))
  
x Blaster Pistol (+2 (Enhancement to Weapon or Ammunition)/Masterwork/Electronic Scope/Laser Sight)
Ignore penalties for poor lighting, 10x mag for Spot checks, +1 circumstance bonus to attack rolls
   x Grenade (Stun)
Blast damage is subdual
  
x Blaster Pistol (+3 (Enhancement to Weapon or Ammunition)/Masterwork/Electronic Scope/Laser Sight)
Ignore penalties for poor lighting, 10x mag for Spot checks, +1 circumstance bonus to attack rolls
   x Grenade Launcher
  
x Bolts (10) (Automatic Crossbow/Masterwork)
   x Handy Haversack
  
x Boosted Reflexes
200 XP, DC 20
   x Language translator
  
x Climbing gear
   x Medkit
  
x Cloak of Resistance +4
   x Minicell (25) (Blaster Carbine)
  
x Combat armor (Masterwork/+5 (Enhancement to Armor))
   x Nightvision goggles
  
x Danger Sense
80 XP, DC 18
   x Outfit (Explorer's)
  
x Datachip (Arcanist's Lorebook)
   x Personal communicator
  
x Datachip (Computers and Electronics)
   x Potion of Cure Light Wounds
  
x Datachip (Languages and Linguistics)
   x Potion of Cure Moderate Wounds
  
x Datachip (Survival Guide)
   x Potion of Cure Serious Wounds
  
x Datapad
   x Potion of Heroism
  
x Electronic lockpicks (masterwork)
   x Potion of Neutralize Poison
  
x Elemental Resistance (Advanced Fire)
480 XP, DC 20
   x Potion of Swimming
  
x Elemental Resistance (Basic Electricity)
80 XP, DC 18
   x Potion of Water Breathing
  
x Enhanced Ability Dexterity +6
1440 XP, DC 20
   x Pouch (Belt)
  
x Flashlight
   x Ring of Mind Shielding
  
x Glove of Storing
   x Ring of Protection +4
  
x Grenade (Adhesive)
Blast radius creates adhesive area
   x Rope
  
x Grenade (Concussion)
   x Survival rations (1 week)
  
x Grenade (Flash-Bang)
Blast radius creats blinding light.
   x Trauma Symbiote
240 XP, DC 10
  
x Grenade (Frag)
Half Fire Half piercing damage
   x Vial
  
AMMUNITION
Bolts (10) (Automatic Crossbow/Masterwork)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐
Minicell (25) (Blaster Carbine)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Nov 17, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Artificial gill
Handy Haversack
1
5
200
 Blaster Pistol (+3 (Enhancement to Weapon or Ammunition)/Masterwork/Electronic Scope/Laser Sight)
(Ignore penalties for poor lighting, 10x mag for Spot checks, +1 circumstance bonus to attack rolls)
Equipped
1
2
18700
 Periapt of Wisdom +6
Equipped
1
0
36000
 Automatic Crossbow
Handy Haversack
1
8
200
 Blaster Pistol (+2 (Enhancement to Weapon or Ammunition)/Masterwork/Electronic Scope/Laser Sight)
(Ignore penalties for poor lighting, 10x mag for Spot checks, +1 circumstance bonus to attack rolls)
Equipped
1
5
9300
 Blaster Pistol (+3 (Enhancement to Weapon or Ammunition)/Masterwork/Electronic Scope/Laser Sight)
(Ignore penalties for poor lighting, 10x mag for Spot checks, +1 circumstance bonus to attack rolls)
Equipped
1
5
19300
 Bolts (10) (Automatic Crossbow/Masterwork)
Handy Haversack
2
1
11
 Boosted Reflexes
(200 XP, DC 20)
Equipped
1
0
5000
 Climbing gear
Handy Haversack
1
15
250
 Cloak of Resistance +4
Equipped
1
1
16000
 Combat armor (Masterwork/+5 (Enhancement to Armor))
Equipped
1
25
25900
 Danger Sense
(80 XP, DC 18)
Equipped
1
0
2000
 Datachip (Arcanist's Lorebook)
Handy Haversack
1
0
50
 Datachip (Computers and Electronics)
Handy Haversack
1
0
50
 Datachip (Languages and Linguistics)
Handy Haversack
1
0
50
 Datachip (Survival Guide)
Handy Haversack
1
0
50
 Datapad
Handy Haversack
1
1
300
 Electronic lockpicks (masterwork)
Handy Haversack
1
5
500
 Elemental Resistance (Advanced Fire)
(480 XP, DC 20)
Equipped
1
0
12000
 Elemental Resistance (Basic Electricity)
(80 XP, DC 18)
Equipped
1
0
2000
 Enhanced Ability Dexterity +6
(1440 XP, DC 20)
Equipped
1
0
36000
 Flashlight
Handy Haversack
1
1
15
 Glove of Storing
Equipped
1
0
2200
 Grenade (Adhesive)
(Blast radius creates adhesive area)
Handy Haversack
5
1
50
 Grenade (Concussion)
Handy Haversack
5
1
100
 Grenade (Flash-Bang)
(Blast radius creats blinding light.)
Handy Haversack
5
1
50
 Grenade (Frag)
(Half Fire Half piercing damage)
Handy Haversack
5
1
100
ITEM LOCATION QTY WT. GP COST
 Grenade (Incendiary)
(Fire Damage)
Handy Haversack
5
1
100
 Grenade (Nausea)
(Blast radius creates noxious gas in area)
Handy Haversack
5
1
50
 Grenade (Singularity)
(Blast radius creates temporary singularity, (Grenade (Singularity)))
Handy Haversack
20
1
50
 Grenade (Smoke)
(Blast radius creates temporary singularity, (Grenade (Singularity)))
Handy Haversack
5
1
30
 Grenade (Stun)
(Blast damage is subdual)
Handy Haversack
5
1
50
 Grenade Launcher
Glove of Storing
1
12
500
 Handy Haversack
Equipped
1
5
2000
 Language translator
Handy Haversack
1
1
200
 Medkit
Handy Haversack
1
5
102
 Minicell (25) (Blaster Carbine)
Handy Haversack
4
0.5
15
 Nightvision goggles
Handy Haversack
1
1
250
 Outfit (Explorer's)
Handy Haversack
1
8
0
 Personal communicator
Equipped
1
0
100
 Potion of Cure Light Wounds
Handy Haversack
5
0
50
 Potion of Cure Moderate Wounds
Handy Haversack
5
0
300
 Potion of Cure Serious Wounds
Handy Haversack
5
0
750
 Potion of Heroism
Handy Haversack
2
0
900
 Potion of Neutralize Poison
Handy Haversack
1
0
750
 Potion of Swimming
Handy Haversack
1
0
150
 Potion of Water Breathing
Handy Haversack
1
0
750
 Pouch (Belt)
Equipped
1
0.5
1
 Ring of Mind Shielding
Handy Haversack
1
0
8000
 Ring of Protection +4
Equipped
1
0
32000
 Rope
Handy Haversack
1
2
10
 Survival rations (1 week)
Handy Haversack
1
3
5
 Trauma Symbiote
(240 XP, DC 10)
Equipped
1
0
6000
 Vial
Handy Haversack
1
0
1
TOTAL WEIGHT CARRIED/VALUE   43.5 lbs. 229216 gp
WEIGHT ALLOWANCE
Light 50 Medium 100 Heavy 150

FEATS
Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (HighTechHeavy), Armor Proficiency (HighTechLight), Armor Proficiency (HighTechMedium), Armor Proficiency (HighTechPowered), Armor Proficiency (Light), Armor Proficiency (Medium), Autofire, Exotic Weapon Proficiency, HighTechMartial Weapon Proficiency, HighTechSimple Weapon Proficiency, Improved Critical (Blaster pistol), Improved Two-Weapon Fighting, Improved Unarmed Strike, Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Technical Proficiency, Two-Gun Shooting, Two-Weapon Fighting, Weapon Focus (Blaster Pistol)
MONEY
SPECIAL ABILITIES
Absorb Energy, Backfire, Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 38), Dead Aim, Dodge Fire, Evasion (Ex), Firestorm, Gun Mastery +4, Haste, Opportunity Shot, Rage (Ex) 1 times/day (9 rounds), Sneak Attack 2d6, Uncanny Dodge (can't be flanked), Uncanny Dodge (Dex bonus to AC)
MAGIC
Gun-Fu Does not provoke an Attack of Opportunity against character when firing from a threatened area.
Opportunity Shot - 30' Attack of Opportunity
PROFICIENCIES
Armor Spikes, Assault Blaster, Assault Carbine, Assault Laser, Assault Rifle, Automatic Crossbow, Axe, Axe (Throwing), Battleaxe, Bayonet, Blaster Cannon, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blaster pistol, Blowgun, Club, Compound Longbow, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Flamethrower, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Grenade (Adhesive), Grenade (Concussion), Grenade (Flash-Bang), Grenade (Frag), Grenade (Incendiary), Grenade (Nausea), Grenade (Smoke), Grenade (Stun), Grenade Launcher, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Heavy AutoPistol, Heavy Autopistol, Heavy Machinegun, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Javelin, Katana (Martial), Kusari-gama, Lance, Laser Cannon, Laser Carbine, Laser Pistol, Laser Rifle, Light AutoPistol, Light Autopistol, Light Machinegun, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind Blade, Missile Launcher, Morningstar, Pick, Plasma Rifle, Quarterstaff, Ranseur, Rapier, Rocket Launcher, Rocket Launcher (Multishot), SIMPLE, Sap, Scimitar, Screamer Pistol, Screamer Rifle, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Shotgun, Sickle, Sling, Sniper Rifle, Stun baton, Stun gauntlets, Submachine Gun, Sword (Bastard/Martial), Sword (Short), Taser Pistol, Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Literacy
FEATS
NAME DESCRIPTION
Ambidexterity The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed.
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (HighTechHeavy) See Text
Armor Proficiency (HighTechLight) See Text
Armor Proficiency (HighTechMedium) See Text
Armor Proficiency (HighTechPowered) Proficient with Powered Armor
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Autofire Get an extra hit with Autofire for every 3 over targets AC
Exotic Weapon Proficiency The character makes attack rolls with the weapon normally.
HighTechMartial Weapon Proficiency You are proficient in High-tech martial weapons
HighTechSimple Weapon Proficiency You are proficient in High-tech simple weapons
Improved Critical (Blaster pistol) When using the weapon the character selected, the character's threat range is doubled.
Improved Two-Weapon Fighting In addition to the standard single extra attack the character gets with an off-hand weapon, the character gets a second attack with the off-hand weapon, albeit at a -5 penalty.
Improved Unarmed Strike The character is considered to be armed even when unarmed.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Point Blank Shot The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Rapid Shot The character can get one extra attack per round with a ranged weapon.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Technical Proficiency You can use high-tech devices without penalty
Two-Gun Shooting Penalties for firing two firearms are reduced by 2
Two-Weapon Fighting The character's penalties for fighting with two weapons are reduced by 2.
Weapon Focus (Blaster Pistol) The character adds +1 to all attack rolls the character makes using the selected weapon.

Created using PCGen 5.7.14 on Nov 17, 2005

Created using PCGen 5.7.14 on Nov 17, 2005

Created using PCGen 5.7.14 on Nov 17, 2005

Dúngal ó Scandláin
Dúngal ó Scandláin's portrait
Human(DS)
RACE
26
AGE
5' 9"
HEIGHT
175 lbs.
WEIGHT
Green
EYE COLOR
White
SKIN COLOR
Auburn
HAIR COLOR
Neat
HAIR LENGTH
Snakes
PHOBIAS
Happy Friendly
PERSONALITY TRAITS
Travelling
INTERESTS
Cheerful , I hate snakes.
SPOKEN STYLE
Description
10 Regen, Jump Device (Dimension Travel, Gate, or Planeshift)
Home
From Dragon Empire. New Blarney, Celtica
Biography